Using Background Music in Tabletop RPGs

How background music creates atmosphere during play

Background music is one of the most important tools to create atmosphere in any tabletop RPG round. By the push of a button, it accentuates the GMs story with a fitting musical backdrop, amplifies the players’ emotions and increases immersion. The idea comes from films and video games, which be unthinkable without background music.
Soundtracks that fit the story create the perfect mood for settings such as dark catacombs or magnificent temple complexes. And preparing the music takes a lot less time than creating other handouts. In this GM tip, we will show you where to get good background music for RPGs and how to use it effectively.

Impact: ★ ★ ★ ★

Difficulty: Intermediate

Time to read: 13 min

Two examples for tabletop RPG background music

Before we give you any tips on how to use background music, check out these two great sample tracks to see what background music can do to create a certain mood. Just close your eyes and let the music carry you away.
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Gone Girl | At Risk
by Trent Reznor and Atticus Ross
2014
Mood: Creepy, tense
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Sicario | The Beast
by Jóhann Jóhannsson
2015
Mood: Swelling, something big and bad is coming

When should you use background music during a game?

Background music helps highlighting certain scenes, settings or characters in your adventure. Dark sounds for the exploration of an infested crypt, pompous fanfares for the King’s big appearance, hectic beats during a chase. Think about what moments in your story you would like to musically underline while preparing your game.
Here are some suggestions for scenes, where background music works especially well:
Background music is also something to consider for the start of a round. It helps the players get into the proper mindset of the game setting and away from the real world. Some GMs even use a reoccurring title melody, a theme, as it would appear in TV series. Here are more tips on starting a round with music.
choosing background music rpg

How much music does an RPG session need?

As a rule of thumb, two tracks per hour of game time are sensible. For rounds that take about 4 to 5 hours, I always prepare 8 to 12 tracks. This includes one track per scene with a bit of backup background music for unforeseen situations – you never know where the adventure might be headed.
If in doubt, it’s better to prepare fewer tracks than to prepare too many. Too many tracks are more difficult to handle while GMing. The absolute minimum, on the other hand, are three tracks. They should be enough to create some ambience, without having to spend too much time preparing.
You can let the individual tracks repeat about 4x in a loop. Any longer and their effect will wear off. The players will notice that the same tune is repeating itself over and over. This usually ends up being more annoying than anything, and is counter-productive for the game’s atmosphere.

Don’t play music on infinite repeat

Music is most effective when it’s being started, after a long period of silence. It interrupts the narration for a few seconds and gives players a new auditory stimulus. They listen more closely and think, “Wait, something important is about to happen”. After about 20 seconds, this effect will subside. The music will still bolster the narration, but our brain will move it back to the side-lines, so that we can concentrate on the conversations around the table again.
That is why we advise against having a constant stream of music playing in the background at all times. If there is always music playing, players will start blocking it out subconsciously. In that case, you could just leave it out completely. You should also be careful when using pre-made playlists such as film soundtracks. They rarely fit the current game situation due to their constant changes in pacing. It’s better to use fewer tracks, but to hand-pick them prior to the round.
tabletop rpg advice for gamemasters

If you play a track or playlist on infinite repeat, players will start blocking it out subconsciously. It’s better to use fewer tracks, but to hand-pick them prior to the game session.

ambient background music for roleplaying games

What makes a good background music track?

Ambient music is what’s best suited for use in tabletop RPGs. These tracks are usually long and subtle instrumental pieces, which aim at conveying a certain mood. You can also find good background music in film, TV or video game soundtracks. A list of suggestions can be found below. As soundtracks are often tailored specifically to their respective films or games, only two out of every ten tracks are usually suitable for RPGs – unless you edit them with audio software (see more information on that below). The ideal track for RPG background music should fulfill these criteria:

6 minutes or longer

6 minutes is the minimum length to repeat a track a few times, before it becomes annoying. This gives you as a GM enough time to focus on telling the story. The longer the tracks are, the easier the handling becomes.

No vocals

Music tracks with vocals immensely distract you from the conversations around the table. Foreign-language titles are no exception. Always use instrumental tracks with no vocals.

Consistent mood and pace

The track should convey the same mood throughout. It shouldn’t suddenly switch pace or key. This ensures that the musical atmosphere fits the current scene and story.

Three examples which make for great ambient music

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Game of Thrones Season 4 | Thenns / Let’s kill some Crows by Ramin Djawadi / Sadzid Husic
2014
Mood: Fight scene, battle
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The Girl with the Dragon Tattoo | Perhelion by Trent Reznor / Atticus Ross
2011
Mood: Creepy, dark, tense
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Hades | Primoridal Chaos by Darren Korb
2018
Mood: Mystical, otherworldly
tablet playing background music rpg

Where to find background music for tabletop RPGs

Here’s a list with suggested background music sources for your tabletop RPG sessions. It contains handpicked ambient music YouTube channels, movie and video game soundtracks. If you have any other suggestions, please add them in the comments. That way we can continually update this list.

A – Ambient Music Channels on Youtube

YouTube offers a near endless selection for background music for all situations and settings. Simply enter the word “ambience” combined with your genre of choice, and you will get fitting suggestions. Even “Orc battle ambience,” for example, yields 10 results.
Here is a selection of YouTube channels that specialize in ambient music. You can find 3,000 tracks on these channels alone!

Fantasy background music

Michael Ghelfi – RPG Audio (500+ tracks) Link
RPG Ambient Sounds (240+ tracks) Link
Fantasy Realm (240+ tracks) Link
The Ambience Channel (170+ tracks) Link
Sword Coast Soundscapes (160+ tracks) Link

Dark and creepy background music

Cryo Chamber (1.640+ tracks) Link
Horror Music World (410+ tracks) Link
Iron Cthulhu Apocalypse (100+ tracks) Link

B – Tabletopaudio.com

Tabletopaudio.com is the dream of any GM looking for background music. On this website there are already more than 280 tracks composed specifically for tabletop RPGs. The tracks can be filtered by genre, each one is 10 minutes long and new tracks are added every month. And it’s completely free. Apart from the finished tracks, they also offer the “Soundpad,” a tool with a simple interface to create music for various settings. Composer Tim (@TabletopAudio on Twitter) has received multiple Ennie Awards for his website. You can support him via Patreon or with one-time donations – he really deserves it.

C – Video game and movie soundtracks

There are countless film, TV and video game soundtracks out there. You can find something for every setting and genre. But not all soundtracks are suitable to use as background music. Many are too short or change pace and mood too quickly, to be used for tabletop RPGs. We have created a categorized list of suggestions, which we like to use for our sessions. If you have any other ideas, please add them in the comments.
FANTASYHORROR / MYSTERYCYBERPUNK
Age of ConanA Quiet PlaceAltered Carbon Season 1
Castlevania: Lords of ShadowBatman BeginsBlade Runner 2049
Conan the Barbarian (2011)Bird BoxDetroit: Become Human
Dark Souls 1DunkirkDeus Ex: Human Revultion
Dark Souls 2Ex MachinaDoom 2016
Dark Souls 3The Equalizer 2Doom Eternal
Diablo 1Gone GirlDredd
Diablo 2Heavy RainElysium (2013)
Diablo 3InceptionJohn Wick 1
Dragon Age: OriginsIt FollowsJohn Wick 2
Dragon Age: InquisitionKoyaanisqatsiJohn Wick 3
Elder Scrolls III: MorrowindMax Payne 3Rise of the Tomb Raider
Elder Scrolls IV: OblivionMr. Robot 1Tenet
Elder Scrolls V: SkyrimMr. Robot 2The Bourne Ultimatum
Game of ThronesResident Evil 8Total Recall (2012)
GladiatorSicarioTron Legacy
God of War 3Sinister
God of War 4The Da Vinci CodeSCI-FI / SPACE
Gothic 1The Girl with the Dragon Tattoo (2011)Alien: Prometheus
Gothic 2The PrestigeDead Space 1
Gothic 3The PurgeDead Space 2
Guild Wars 1The Sinking CityEve Online
Guild Wars 2The ThingInterstellar
King ArthurVampire: BloodlinesLife (2017)
Neverwinter NightsMass Effect 1
Pathfinder: KingmakerSWASHBUCKLING ADVENTURESMass Effect 2
Pillars of EternityAssassins Creed 4Mass Effect 3
Pillars of Eternity 2Cutthroat IslandOblivion
Rage (id Software)Greedfall
Stronghold 3Mask of ZorroPOST-APOCALYPSE / ENDZEIT
The King (Netflix)Pirates of the Caribbean 1Mad Max: Fury Road
The Witcher 3: Wild HuntPirates of the Caribbean 2Metro 2033
Pirates of the Caribbean 3The Book of Eli
Risen 2The Last of us 1
Robin Hood (2010)The Last of us 2
Sherlock Holmes (2009)The Road
The Name of the RoseThe Walking Dead
The Three Musketeers (1993)

D – Tools to compose TTRPG background music

If existing tracks aren’t individual enough for you, you can use various tools to create your own background music. These tools offer generic musical pieces for various RPG situations (e.g., dungeon, travelling or town), and each single part they are made of can be adjusted with sliders. For a musical backdrop for travelling through the forest, for example, you can individually adjust the volume of the melody, birdsong, rustling of leaves, wind and rain. Adjusting the tracks during the game, however, is probably too complicated, if you’re telling the story at the same time.
Here is an overview of well-known mixer tools. Most of them cost money to use – you either pay for a subscription or a download fee.
syrinscape.com (30 day free trial)
rpg.ambiend-mixer.com (Free to stream, downloads subject to a charge)
tabletopaudio.com/soundpad.html (Free, stream only)
soundtale.net (Free trial version with few tracks)
tabletop audio ambient tracks

Youtube downloads – are they legal?

There are webbased tools and free software available to download music from Youtube. But is it legal to download videos or music from Youtube for private use? According to Techadvisor.com and Tim Schmoyer from Video Creators it apparently is. Check out their articles and videos for more details:

Editing sound files yourself – with Audacity

Many film and video game soundtracks are too short or change their pace and mood too quickly, to use them as background music for RPGs. Here, you can help yourself with a bit of audio editing. Many short tracks can be combined into one long track. And you can cut out unfitting portions of tracks, that switch between various moods.
Audio editing sounds like more of an effort than it really is. With a bit of practice, editing a track only takes 1 to 2 minutes. The standard tool for hobbyists to edit audio is the free program “Audacity.” Here’s our 10-minute tutorial to explain the basics of editing background music.
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Sound effects – do they work for tabletop RPGs?

Screeching tires while slamming on the brakes, an ear-splitting explosion, the scream of an exotic beast – those are good examples of sound effects that evoke intense emotional reactions. Without professional tools such as soundboards or streamdecks (see below), it is incredibly difficult to play them with perfect timing. If you need to fiddle around with your device to play them, these sound effects might become unintentionally comical and will negatively affect immersion.
Surprisingly, it’s usually better for these sounds to come directly out of the GMs mouth – even if that means them not sounding realistic. Then they always arrive at the perfect time and there is no narrative break. A bellowed “ka-boom” (or any other explosion sound) is more impressive, than a delayed sound effect, that might end up sounding hollow or too quiet. If you have made other experiences with sound effects, leave a comment below.
background music playlist

Preparing your playlist

During the game, make it as easy as possible for you to select and play the correct tracks at the right time. In order for this to work, here are a few tips on how to prepare the playlist.

1. Give each track a clear name

Give the titles distinct names, so that you can find them easily during the game. These could be the names of the scenes that the tracks are for (e.g., “In the temple of healing”). Or you could name the tracks after their mood (e.g., “Dark 1,” “Dark 2,” etc.). Depending on your player app, these names need to either be in the file name directly, or in the tags. You can edit the title information by right-clicking the file. There are also tools such as “mp3tag” that you can use to edit the title information for multiple tracks in bulk.

2. Put the tracks into the right order

It’s best to order your playlist by your adventure’s intended course, and number them accordingly. Many GMs write down the order of their scenes before rounds as a reminder. It helps writing down the title numbers, too. This prevents having to search for the correct tracks for too long.

3. Prepare backup tracks

It’s in the nature of RPGs that nothing ever goes 100% according to plan. The players always surprise you with new ideas or alternative courses of action. This results in scenes during the adventure that need to be improvised. For these sequences, it helps having one or two backup tracks “just in case.” The players will appreciate it if the GM is prepared for everything. In story telling games with no pre-determined plot, it’s even standard procedure to prepare a random selection of tracks.

Pro tip: Your own audio archive

The more you deal with background music for tabletop RPGs, the larger your music library will become. What starts out as a small playlist can grow to a vast library of soundtracks over the years. This is very helpful if you’re playing with a fixed group. Always using the same tracks can get quite repetitive. Your players will associate titles with previous adventures, which doesn’t help the atmosphere. In order for this not to happen, you will regularly have to use new tracks.
A little tip: If you like the soundtrack of a film, show or video game, write it down. Listen to the respective playlists on Amazon or YouTube and add any good tracks to your audio library. This ensures that you have a continuous supply of new music.
elgato streamdeck for tabletop rpg

The ideal equipment for good sound quality

While GMing, your audio equipment should be simple and easy to use. You need a mobile phone, tablet or a laptop where you can easily see the whole playlist and can quickly select the tracks. Always use an external speaker. The internal speakers – both in mobile phones and laptops – usually sound feeble and hollow. A portable Bluetooth speaker is enough. They are especially suitable for conventions, as they are lightweight and don’t take up a lot of space.
If you’re playing at home, you can of course use your stereo or any other audio system you have via Bluetooth. They usually have a fuller sound, perfectly suited for epic soundtracks with lots of bass.
If you want to use sound effects, we recommend using a streamdeck by Elgato. Every button on it can be programmed with a sound file. This way, your sound effects will really just be a button press away, and you can trigger them at the perfect time.

Summary: Background music is a must for Tabletop RPGs

Background music is a huge boost for the atmosphere in your game sessions. And it only takes very little time to prepare it. There are hundreds of great tracks on the web which you can use for your intended mood – many of them for free (see above for suggestions). Just don’t make the mistake of playing your music continuously without breaks. Pick out the tracks you want for your scenes. Then your background music will definitely achieve its desired effect.
If you want to use sound effects, we recommend using a streamdeck by Elgato. Every button on it can be programmed with a sound file. This way, your sound effects will really just be a button press away, and you can trigger them at the perfect time.
syrinscape ambient music composer
Thomas Weinberger

Thomas Weinberger

Hi, I'm Thomas, a tabletop RPG enthusiast since 1994. Currently I'm very much into indie and story games. My goal is to support other GMs with advice and inspiration for this great hobby.

2 thoughts on “Background Music in Tabletop RPGs”

  1. Vaylan (Over the Hills)

    Servus Thomas,
    nach dem ersten “Hallo” habe ich hier gleich mal reingespitzt und sofort diesen Beitrag gelesen. Well played, Sir. Neben Rollenspiel (und einigem anderen) ist Musik in ihrer absoluten Bandbreite für mich nicht wegzudenken aus egal was. Im Rollenspiel sowieso. Die Listen und Vorschläge sind top (Darren Korbs Musik ist grossartig, am meisten liebe ich die von “Bastion”), die Tiefe und der Gehalt des gesamten Beitrages bemerkenswert (z.B. die “Beobachtungen” zu Art, Länge und Repetitionsrate der Tracks) und auch wenn manche Spieler mit Musik am Tisch/in der Runde bewusst nichts anfangen können: Sie brainen sie dennoch. Anekdote: Habe deinen Rat, Tracks nie länger als vier Mal zu wiederholen, völlig ignoriert und glaube ich 4 Spieleabende lang im Himmelsturm “Therion – Helheim” laufen lassen. Insgesamt also so… 200 mal. Wiederholt man Tracks absurd lang wird er zu einem Zustand und er ruft Emotionen hervor. Meine Hoffnung: Sollten meine Spieler Helheim hören, kehren ihre Gedanken zurück zum Turm. Und denken sie an den Turm der Nachtalben, hören sie Helheim… keep up your good work, Sir!

    1. Hey Vaylan, danke für den hochkarätigen Kommentar und das Lob.
      Genau dafür mich ich das Ganze. Der Austausch mit SL-Koryphäen wie dir macht super viel Spaß 🙂

      Und ja, den Track bekommen deine Spieler sicher nicht mehr aus dem Kopf 😉

      An alle anderen: Hört unbedingt in den Over the Hills Podcast von Vaylan und Lubo rein.
      Die Anekdoten dieser beiden SL-Veteranen sind pures Gold, ganz zu schweigen von den enorm hilfreichen SL-Tipps.
      Mehr auf: https://othpodcast.wordpress.com/

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